Fixed up edit menu. now is more modular + uses extensive use of v+hbox's !build

This commit is contained in:
2025-07-21 06:21:42 +10:00
parent 43dfc410dc
commit af17a1dee0
33 changed files with 16837 additions and 644 deletions

View File

@@ -5,16 +5,23 @@ extends Node2D
@onready var parentSpin = $SubViewportContainer2/SubViewport/Node3D/Sprite3D
@onready var spriteRotDisplay = $RotationalLimits/RotBack/SpriteDisplay
@onready var spriteRotDisplay = $VBoxContainer/RotationalLimitsSection/RotBack/SpriteDisplay
@onready var coverCollider = $Area2D/CollisionShape2D
@onready var wobbleSyncControl = null # Will be assigned in _ready()
@onready var blendModeDropdown = $Opacity/blendModeDropdown
@onready var blendModeDropdown = $VBoxContainer/RenderingSection/blendModeContainer/blendModeDropdown
## Slider management system
var slider_manager: SliderManager = null
func _ready():
Global.spriteEdit = self
# Initialize slider management system
slider_manager = SliderManager.new(self)
_setup_slider_components()
# Find the wobble sync control node
wobbleSyncControl = find_child("WobbleSyncControl")
if wobbleSyncControl == null:
@@ -22,6 +29,115 @@ func _ready():
# Set up blend mode dropdown
setupBlendModeDropdown()
## Set up all slider components
func _setup_slider_components():
# Initialize all the new slider components and add them to the manager
_setup_drag_slider()
_setup_wobble_sliders()
_setup_rotation_sliders()
_setup_limit_sliders()
_setup_animation_sliders()
_setup_opacity_slider()
## Set up drag slider
func _setup_drag_slider():
var drag_slider = $VBoxContainer/PhysicsSection/DragSlider
if drag_slider:
slider_manager.add_slider(drag_slider)
drag_slider.value_changed.connect(_on_drag_slider_value_changed)
## Set up wobble sliders
func _setup_wobble_sliders():
var wobble_sliders = [
$VBoxContainer/WobbleSection/xFrqSlider,
$VBoxContainer/WobbleSection/xAmpSlider,
$VBoxContainer/WobbleSection/yFrqSlider,
$VBoxContainer/WobbleSection/yAmpSlider,
$VBoxContainer/WobbleSection/rFrqSlider,
$VBoxContainer/WobbleSection/rAmpSlider
]
for slider in wobble_sliders:
if slider:
slider_manager.add_slider(slider)
slider.value_changed.connect(_on_wobble_slider_changed)
## Set up rotation sliders
func _setup_rotation_sliders():
var rotation_sliders = [
$VBoxContainer/PhysicsSection/rDragSlider,
$VBoxContainer/PhysicsSection/squashSlider
]
for slider in rotation_sliders:
if slider:
slider_manager.add_slider(slider)
slider.value_changed.connect(_on_rotation_slider_changed)
## Set up rotational limit sliders
func _setup_limit_sliders():
var limit_sliders = [
$VBoxContainer/RotationalLimitsSection/rotLimitMinSlider,
$VBoxContainer/RotationalLimitsSection/rotLimitMaxSlider
]
for slider in limit_sliders:
if slider:
slider_manager.add_slider(slider)
slider.value_changed.connect(_on_limit_slider_changed)
## Set up animation sliders
func _setup_animation_sliders():
var animation_sliders = [
$VBoxContainer/AnimationSection/animFramesSlider,
$VBoxContainer/AnimationSection/animSpeedSlider
]
for slider in animation_sliders:
if slider:
slider_manager.add_slider(slider)
slider.value_changed.connect(_on_animation_slider_changed)
## Set up opacity slider
func _setup_opacity_slider():
var opacity_slider = $VBoxContainer/RenderingSection/opacitySlider
if opacity_slider:
slider_manager.add_slider(opacity_slider)
opacity_slider.value_changed.connect(_on_opacity_slider_changed)
## Generic slider change handlers
func _on_drag_slider_value_changed(value: float):
if Global.heldSprite:
Global.heldSprite.dragSpeed = value
func _on_wobble_slider_changed(value: float):
# Wobble sliders handle their own parameter updates
# Just update the wobble sync control if needed
if wobbleSyncControl:
wobbleSyncControl.updateUI()
func _on_rotation_slider_changed(value: float):
# Rotation sliders handle their own parameter updates
if Global.heldSprite:
changeRotLimit() # Update the rotation limit display
func _on_limit_slider_changed(value: float):
# Limit sliders handle their own parameter updates
if Global.heldSprite:
changeRotLimit() # Update the rotation limit display
func _on_animation_slider_changed(value: float):
# Animation sliders handle their own parameter updates
if Global.heldSprite:
# Special handling for frames slider
var frames_slider = $VBoxContainer/AnimationSection/animFramesSlider
if frames_slider and frames_slider.value != Global.heldSprite.frames:
spriteSpin.hframes = Global.heldSprite.frames
func _on_opacity_slider_changed(value: float):
# Opacity slider handles its own parameter updates via sprite_property
pass
func setImage():
if Global.heldSprite == null:
@@ -36,58 +152,28 @@ func setImage():
var displaySize = Global.heldSprite.imageData.get_size().y
spriteRotDisplay.scale = Vector2(1,1) * (150.0/displaySize)
$Slider/Label.text = "drag: " + str(Global.heldSprite.dragSpeed)
$Slider/DragSlider.value = Global.heldSprite.dragSpeed
# Update all slider components with the current sprite
if slider_manager:
slider_manager.update_all_sliders(Global.heldSprite)
# Update individual sliders with current values
_update_all_slider_values()
$WobbleControl/xFrqLabel.text = "x frequency: " + str(Global.heldSprite.xFrq)
$WobbleControl/xAmpLabel.text = "x amplitude: " + str(Global.heldSprite.xAmp)
$Position/fileTitle.text = Global.heldSprite.path.replace("user://", "")
$WobbleControl/xFrq.value = Global.heldSprite.xFrq
$WobbleControl/xAmp.value = Global.heldSprite.xAmp
$WobbleControl/yFrqLabel.text = "y frequency: " + str(Global.heldSprite.yFrq)
$WobbleControl/yAmpLabel.text = "y amplitude: " + str(Global.heldSprite.yAmp)
$WobbleControl/yFrq.value = Global.heldSprite.yFrq
$WobbleControl/yAmp.value = Global.heldSprite.yAmp
$VBoxContainer/PhysicsSection/BounceVelocity.button_pressed = Global.heldSprite.ignoreBounce
$VBoxContainer/RenderingSection/ClipLinked.button_pressed = Global.heldSprite.clipped
$WobbleControl/rFrqLabel.text = "rotation frequency: " + str(Global.heldSprite.rFrq)
$WobbleControl/rAmpLabel.text = "rotation percentage: " + str(Global.heldSprite.rAmp) + "%"
$WobbleControl/rFrq.value = Global.heldSprite.rFrq
$WobbleControl/rAmp.value = Global.heldSprite.rAmp
$VBoxContainer/Buttons/SpeakingWrapper/Speaking.frame = Global.heldSprite.showOnTalk
$VBoxContainer/Buttons/BlinkingWrapper/Blinking.frame = Global.heldSprite.showOnBlink
$Rotation/rDragLabel.text = "rotational drag: " + str(Global.heldSprite.rdragStr)
$Rotation/rDrag.value = Global.heldSprite.rdragStr
$VBoxContainer/RenderingSection/affectChildrenCheck.button_pressed = Global.heldSprite.affectChildrenOpacity
$VBoxContainer/RenderingSection/blendModeContainer/blendModeDropdown.selected = Global.heldSprite.blendMode
$Buttons/Speaking.frame = Global.heldSprite.showOnTalk
$Buttons/Blinking.frame = Global.heldSprite.showOnBlink
$RotationalLimits/rotLimitMin.value = Global.heldSprite.rLimitMin
$RotationalLimits/RotLimitMin.text = "rotational limit min: " + str(Global.heldSprite.rLimitMin)
$RotationalLimits/rotLimitMax.value = Global.heldSprite.rLimitMax
$RotationalLimits/RotLimitMax.text = "rotational limit max: " + str(Global.heldSprite.rLimitMax)
$Rotation/squashlabel.text = "squash: " + str(Global.heldSprite.stretchAmount)
$Rotation/squash.value = Global.heldSprite.stretchAmount
$Position/fileTitle.text = Global.heldSprite.path
$Buttons/CheckBox.button_pressed = Global.heldSprite.ignoreBounce
$Buttons/ClipLinked.button_pressed = Global.heldSprite.clipped
$Animation/animSpeedLabel.text = "animation speed: " + str(Global.heldSprite.animSpeed)
$Animation/animSpeed.value = Global.heldSprite.animSpeed
$Animation/animFramesLabel.text = "sprite frames: " + str(Global.heldSprite.frames)
$Animation/animFrames.value = Global.heldSprite.frames
$Opacity/opacityLabel.text = "opacity: " + str(int(Global.heldSprite.spriteOpacity * 100)) + "%"
$Opacity/opacitySlider.value = Global.heldSprite.spriteOpacity
$Opacity/affectChildrenCheck.button_pressed = Global.heldSprite.affectChildrenOpacity
$Opacity/blendModeDropdown.selected = Global.heldSprite.blendMode
$VisToggle/setToggle/Label.text = "toggle: \"" + Global.heldSprite.toggle + "\""
$VBoxContainer/BoxContainer/setToggle/Label.text = "toggle: \"" + Global.heldSprite.toggle + "\""
changeRotLimit()
@@ -104,10 +190,10 @@ func setImage():
updateWobbleControlStates()
if Global.heldSprite.parentId == null:
$Buttons/Unlink.visible = false
$VBoxContainer/Buttons/UnlinkWrapper/Unlink.visible = false
parentSpin.visible = false
else:
$Buttons/Unlink.visible = true
$VBoxContainer/Buttons/UnlinkWrapper/Unlink.visible = true
var nodes = get_tree().get_nodes_in_group(str(Global.heldSprite.parentId))
@@ -119,29 +205,91 @@ func setImage():
parentSpin.hframes = nodes[0].frames
parentSpin.visible = true
## Update all slider components with current sprite values
func _update_all_slider_values():
if not Global.heldSprite:
return
# Update drag slider
var drag_slider = $VBoxContainer/PhysicsSection/DragSlider
if drag_slider:
drag_slider.set_value(Global.heldSprite.dragSpeed)
# Update wobble sliders
var wobble_sliders = {
$VBoxContainer/WobbleSection/xFrqSlider: Global.heldSprite.xFrq,
$VBoxContainer/WobbleSection/xAmpSlider: Global.heldSprite.xAmp,
$VBoxContainer/WobbleSection/yFrqSlider: Global.heldSprite.yFrq,
$VBoxContainer/WobbleSection/yAmpSlider: Global.heldSprite.yAmp,
$VBoxContainer/WobbleSection/rFrqSlider: Global.heldSprite.rFrq,
$VBoxContainer/WobbleSection/rAmpSlider: Global.heldSprite.rAmp
}
for slider in wobble_sliders:
if slider:
slider.set_value(wobble_sliders[slider])
# Update rotation sliders
var rotation_sliders = {
$VBoxContainer/PhysicsSection/rDragSlider: Global.heldSprite.rdragStr,
$VBoxContainer/PhysicsSection/squashSlider: Global.heldSprite.stretchAmount
}
for slider in rotation_sliders:
if slider:
slider.set_value(rotation_sliders[slider])
# Update limit sliders
var limit_sliders = {
$VBoxContainer/RotationalLimitsSection/rotLimitMinSlider: Global.heldSprite.rLimitMin,
$VBoxContainer/RotationalLimitsSection/rotLimitMaxSlider: Global.heldSprite.rLimitMax
}
for slider in limit_sliders:
if slider:
slider.set_value(limit_sliders[slider])
# Update animation sliders
var animation_sliders = {
$VBoxContainer/AnimationSection/animFramesSlider: Global.heldSprite.frames,
$VBoxContainer/AnimationSection/animSpeedSlider: Global.heldSprite.animSpeed
}
for slider in animation_sliders:
if slider:
slider.set_value(animation_sliders[slider])
# Update opacity slider
var opacity_slider = $VBoxContainer/RenderingSection/opacitySlider
if opacity_slider:
opacity_slider.set_value(Global.heldSprite.spriteOpacity)
## Update wobble control states based on sync status
func updateWobbleControlStates():
if Global.heldSprite == null:
return
var isSynced = Global.heldSprite.isSynced()
# Use slider manager if available
if slider_manager:
slider_manager.update_wobble_control_states(Global.heldSprite)
# Keep wobble controls enabled even when synced (they edit group settings)
$WobbleControl/xFrq.editable = true
$WobbleControl/xAmp.editable = true
$WobbleControl/yFrq.editable = true
$WobbleControl/yAmp.editable = true
$WobbleControl/rFrq.editable = true
$WobbleControl/rAmp.editable = true
# Also update individual wobble sliders for visual feedback
var is_synced = Global.heldSprite.isSynced()
var tint = Color(1.0, 1.0, 0.9) if is_synced else Color.WHITE
# Visual feedback for sync state - slight tint to indicate group editing
var tint = Color(1.0, 1.0, 0.9) if isSynced else Color.WHITE
$WobbleControl/xFrq.modulate = tint
$WobbleControl/xAmp.modulate = tint
$WobbleControl/yFrq.modulate = tint
$WobbleControl/yAmp.modulate = tint
$WobbleControl/rFrq.modulate = tint
$WobbleControl/rAmp.modulate = tint
var wobble_sliders = [
$VBoxContainer/WobbleSection/xFrqSlider,
$VBoxContainer/WobbleSection/xAmpSlider,
$VBoxContainer/WobbleSection/yFrqSlider,
$VBoxContainer/WobbleSection/yAmpSlider,
$VBoxContainer/WobbleSection/rFrqSlider,
$VBoxContainer/WobbleSection/rAmpSlider
]
for slider in wobble_sliders:
if slider and slider.has_method("set_modulate_color"):
slider.set_modulate_color(tint)
slider.set_editable(true) # Keep enabled even when synced
func _process(delta):
@@ -155,9 +303,9 @@ func _process(delta):
spriteSpin.rotate_y(delta*4.0)
parentSpin.rotate_y(delta*4.0)
$Position/Label.text = "position X : "+str(obj.position.x)+" Y: " + str(obj.position.y)
$Position/Label2.text = "offset X : "+str(obj.offset.x)+" Y: " + str(obj.offset.y)
$Position/Label3.text = "layer : "+str(obj.z)
$VBoxContainer/InfoSection/PositionLabel.text = "position X : "+str(obj.position.x)+" Y: " + str(obj.position.y)
$VBoxContainer/InfoSection/OffsetLabel.text = "offset X : "+str(obj.offset.x)+" Y: " + str(obj.offset.y)
$VBoxContainer/InfoSection/LayerLabel.text = "layer : "+str(obj.z)
#Sprite Rotational Limit Display
@@ -165,85 +313,22 @@ func _process(delta):
var minimum = Global.heldSprite.rLimitMin
spriteRotDisplay.rotation_degrees = sin(Global.animationTick*0.05)*(size/2.0)+(minimum+(size/2.0))
$RotationalLimits/RotBack/RotLineDisplay3.rotation_degrees = spriteRotDisplay.rotation_degrees
func _on_drag_slider_value_changed(value):
if Global.heldSprite != null:
$Slider/Label.text = "drag: " + str(value)
Global.heldSprite.dragSpeed = value
func _on_x_frq_value_changed(value):
print("DEBUG: _on_x_frq_value_changed called with value: ", value)
$WobbleControl/xFrqLabel.text = "x frequency: " + str(value)
Global.heldSprite.updateWobbleParameter("xFrq", value)
# Refresh wobble sync control after parameter change
if wobbleSyncControl:
wobbleSyncControl.updateUI()
func _on_x_amp_value_changed(value):
print("DEBUG: _on_x_amp_value_changed called with value: ", value)
$WobbleControl/xAmpLabel.text = "x amplitude: " + str(value)
Global.heldSprite.updateWobbleParameter("xAmp", value)
# Refresh wobble sync control after parameter change
if wobbleSyncControl:
wobbleSyncControl.updateUI()
func _on_y_frq_value_changed(value):
print("DEBUG: _on_y_frq_value_changed called with value: ", value)
$WobbleControl/yFrqLabel.text = "y frequency: " + str(value)
Global.heldSprite.updateWobbleParameter("yFrq", value)
# Refresh wobble sync control after parameter change
if wobbleSyncControl:
wobbleSyncControl.updateUI()
func _on_y_amp_value_changed(value):
print("DEBUG: _on_y_amp_value_changed called with value: ", value)
$WobbleControl/yAmpLabel.text = "y amplitude: " + str(value)
Global.heldSprite.updateWobbleParameter("yAmp", value)
# Refresh wobble sync control after parameter change
if wobbleSyncControl:
wobbleSyncControl.updateUI()
func _on_r_frq_value_changed(value):
print("DEBUG: _on_r_frq_value_changed called with value: ", value)
$WobbleControl/rFrqLabel.text = "rotation frequency: " + str(value)
Global.heldSprite.updateWobbleParameter("rFrq", value)
# Refresh wobble sync control after parameter change
if wobbleSyncControl:
wobbleSyncControl.updateUI()
func _on_r_amp_value_changed(value):
print("DEBUG: _on_r_amp_value_changed called with value: ", value)
$WobbleControl/rAmpLabel.text = "rotation amplitude: " + str(value) + "%"
Global.heldSprite.updateWobbleParameter("rAmp", value)
# Refresh wobble sync control after parameter change
if wobbleSyncControl:
wobbleSyncControl.updateUI()
func _on_r_drag_value_changed(value):
$Rotation/rDragLabel.text = "rotational drag: " + str(value)
Global.heldSprite.rdragStr = value
$VBoxContainer/RotationalLimitsSection/RotBack/RotLineDisplay3.rotation_degrees = spriteRotDisplay.rotation_degrees
func _on_speaking_pressed():
var f = $Buttons/Speaking.frame
var f = $VBoxContainer/Buttons/SpeakingWrapper/Speaking.frame
f = (f+1) % 3
$Buttons/Speaking.frame = f
$VBoxContainer/Buttons/SpeakingWrapper/Speakingaking.frame = f
Global.heldSprite.showOnTalk = f
func _on_blinking_pressed():
var f = $Buttons/Blinking.frame
var f = $VBoxContainer/Buttons/BlinkingWrapper/Blinking.frame
f = (f+1) % 3
$Buttons/Blinking.frame = f
$VBoxContainer/Buttons/BlinkingWrapper/Blinking.frame = f
Global.heldSprite.showOnBlink = f
@@ -264,38 +349,26 @@ func _on_unlink_pressed():
setImage()
func _on_rot_limit_min_value_changed(value):
$RotationalLimits/RotLimitMin.text = "rotational limit min: " + str(value)
Global.heldSprite.rLimitMin = value
changeRotLimit()
func _on_rot_limit_max_value_changed(value):
$RotationalLimits/RotLimitMax.text = "rotational limit max: " + str(value)
Global.heldSprite.rLimitMax = value
changeRotLimit()
func changeRotLimit():
$RotationalLimits/RotBack/rotLimitBar.value = Global.heldSprite.rLimitMax - Global.heldSprite.rLimitMin
$RotationalLimits/RotBack/rotLimitBar.rotation_degrees = Global.heldSprite.rLimitMin + 90
$VBoxContainer/RotationalLimitsSection/RotBack/rotLimitBar.value = Global.heldSprite.rLimitMax - Global.heldSprite.rLimitMin
$VBoxContainer/RotationalLimitsSection/RotBack/rotLimitBar.rotation_degrees = Global.heldSprite.rLimitMin + 90
$RotationalLimits/RotBack/RotLineDisplay.rotation_degrees = Global.heldSprite.rLimitMin
$RotationalLimits/RotBack/RotLineDisplay2.rotation_degrees = Global.heldSprite.rLimitMax
$VBoxContainer/RotationalLimitsSection/RotBack/RotLineDisplay.rotation_degrees = Global.heldSprite.rLimitMin
$VBoxContainer/RotationalLimitsSection/RotBack/RotLineDisplay2.rotation_degrees = Global.heldSprite.rLimitMax
func setLayerButtons():
var a = Global.heldSprite.costumeLayers.duplicate()
$Layers/Layer1.frame = 1-a[0]
$Layers/Layer2.frame = 1-a[1]
$Layers/Layer3.frame = 1-a[2]
$Layers/Layer4.frame = 1-a[3]
$Layers/Layer5.frame = 1-a[4]
$Layers/Layer6.frame = 1-a[5]
$Layers/Layer7.frame = 1-a[6]
$Layers/Layer8.frame = 1-a[7]
$Layers/Layer9.frame = 1-a[8]
$Layers/Layer10.frame = 1-a[9]
$VBoxContainer/LayersSection/HBoxContainer/Layer1Container/Layer1.frame = 1-a[0]
$VBoxContainer/LayersSection/HBoxContainer/Layer2Container/Layer2.frame = 1-a[1]
$VBoxContainer/LayersSection/HBoxContainer/Layer3Container/Layer3.frame = 1-a[2]
$VBoxContainer/LayersSection/HBoxContainer/Layer4Container/Layer4.frame = 1-a[3]
$VBoxContainer/LayersSection/HBoxContainer/Layer5Container/Layer5.frame = 1-a[4]
$VBoxContainer/LayersSection/HBoxContainer2/Layer6Container/Layer6.frame = 1-a[5]
$VBoxContainer/LayersSection/HBoxContainer2/Layer7Container/Layer7.frame = 1-a[6]
$VBoxContainer/LayersSection/HBoxContainer2/Layer8Container/Layer8.frame = 1-a[7]
$VBoxContainer/LayersSection/HBoxContainer2/Layer9Container/Layer9.frame = 1-a[8]
$VBoxContainer/LayersSection/HBoxContainer2/Layer10Container/Layer10.frame = 1-a[9]
var nodes = get_tree().get_nodes_in_group("saved")
for sprite in nodes:
@@ -386,70 +459,48 @@ func layerSelected():
var newPos = Vector2.ZERO
match Global.main.costume:
1:
newPos = $Layers/Layer1.position
newPos = $VBoxContainer/LayersSection/HBoxContainer/Layer1Container/Layer1.position
2:
newPos = $Layers/Layer2.position
newPos = $VBoxContainer/LayersSection/HBoxContainer/Layer2Container/Layer2.position
3:
newPos = $Layers/Layer3.position
newPos = $VBoxContainer/LayersSection/HBoxContainer/Layer3Container/Layer3.position
4:
newPos = $Layers/Layer4.position
newPos = $VBoxContainer/LayersSection/HBoxContainer/Layer4Container/Layer4.position
5:
newPos = $Layers/Layer5.position
newPos = $VBoxContainer/LayersSection/HBoxContainer/Layer5Container/Layer5.position
6:
newPos = $Layers/Layer6.position
newPos = $VBoxContainer/LayersSection/HBoxContainer2/Layer6Container/Layer6.position
7:
newPos = $Layers/Layer7.position
newPos = $VBoxContainer/LayersSection/HBoxContainer2/Layer7Container/Layer7.position
8:
newPos = $Layers/Layer8.position
newPos = $VBoxContainer/LayersSection/HBoxContainer2/Layer8Container/Layer8.position
9:
newPos = $Layers/Layer9.position
newPos = $VBoxContainer/LayersSection/HBoxContainer2/Layer9Container/Layer9.position
10:
newPos = $Layers/Layer10.position
$Layers/Select.position = newPos
func _on_squash_value_changed(value):
$Rotation/squashlabel.text = "squash: " + str(value)
Global.heldSprite.stretchAmount = value
func _on_check_box_toggled(button_pressed):
Global.heldSprite.ignoreBounce = button_pressed
func _on_anim_speed_value_changed(value):
$Animation/animSpeedLabel.text = "animation speed: " + str(value)
Global.heldSprite.animSpeed = value
func _on_anim_frames_value_changed(value):
$Animation/animFramesLabel.text = "sprite frames: " + str(value)
Global.heldSprite.frames = value
spriteSpin.hframes = Global.heldSprite.frames
Global.heldSprite.changeFrames()
newPos = $VBoxContainer/LayersSection/HBoxContainer2/Layer10Container/Layer10.position
func _on_clip_linked_toggled(button_pressed):
Global.heldSprite.setClip(button_pressed)
func _on_check_box_toggled(button_pressed):
Global.heldSprite.ignoreBounce = button_pressed
func _on_delete_pressed():
Global.heldSprite.toggle = "null"
$VisToggle/setToggle/Label.text = "toggle: \"" + Global.heldSprite.toggle + "\""
$VBoxContainer/BoxContainer/setToggle/Label.text = "toggle: \"" + Global.heldSprite.toggle + "\""
Global.heldSprite.makeVis()
func _on_set_toggle_pressed():
$VisToggle/setToggle/Label.text = "toggle: AWAITING INPUT"
$VBoxContainer/BoxContainer/setToggle/Labelbel.text = "toggle: AWAITING INPUT"
await Global.main.fatfuckingballs
var keys = await Global.main.spriteVisToggles
var key = keys[0]
Global.heldSprite.toggle = key
$VisToggle/setToggle/Label.text = "toggle: \"" + Global.heldSprite.toggle + "\""
func _on_opacity_slider_value_changed(value):
$Opacity/opacityLabel.text = "opacity: " + str(int(value * 100)) + "%"
Global.heldSprite.spriteOpacity = value
Global.heldSprite.updateOpacity()
$VBoxContainer/BoxContainer/setToggle/Label.text = "toggle: \"" + Global.heldSprite.toggle + "\""
func _on_affect_children_check_toggled(button_pressed):
Global.heldSprite.affectChildrenOpacity = button_pressed

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