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Add opacity slider with shader-based rendering that preserves clip mask behavior
- Added opacity slider (0-100%) in sprite options with 'affect children' checkbox - Implemented hierarchical opacity that affects entire sprite hierarchy when enabled - Created shader-based opacity system that doesn't interfere with clip mask functionality - Clip masks now work with original image pixels regardless of opacity settings - Removed shadow effects from selected sprites to prevent visual conflicts - Updated save/load system to persist opacity properties with backward compatibility Fixes clipping behavior issues where opacity changes previously affected clip mask detection
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### Recent Updates by Litruv
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- **Opacity Controls**: Sprite opacity slider, with hierarchical "affect children" option that also preserves clip mask behavior
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- **GitHub Actions**: Automated Windows builds on every commit
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- **StreamDeck Integration**: Add buttons to enable the streamdeck plugin that was built in
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- **Rotation Wobble**: New sprite rotation effects with frequency and amplitude controls
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