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NDI Working
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110
main_scenes/NDIOutputManager.gd
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110
main_scenes/NDIOutputManager.gd
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class_name NDIOutputManager
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extends Node
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## NDI Output Manager for PNGTuber-Plus
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## Handles NDI streaming output for OBS integration
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##
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## This class manages the NDI output functionality, allowing the PNGTuber-Plus
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## avatar to be streamed as an NDI source that can be captured by OBS Studio
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## or other NDI-compatible applications.
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@export var ndi_source_name: String = "PNGTuber-Plus"
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@export var enable_audio: bool = true
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@export var audio_bus_name: String = "Master"
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@export var auto_start: bool = true
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var ndi_output: NDIOutput
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var is_streaming: bool = false
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## Called when the node enters the scene tree
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func _ready() -> void:
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if auto_start:
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initialize_ndi_output()
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## Initialize the NDI output node and configure it
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func initialize_ndi_output() -> void:
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# Create NDI output node if it doesn't exist
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if not ndi_output:
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ndi_output = NDIOutput.new()
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add_child(ndi_output)
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# Configure NDI output settings
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configure_ndi_output()
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print("NDI Output initialized with source name: ", ndi_source_name)
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## Configure the NDI output with current settings
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func configure_ndi_output() -> void:
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if not ndi_output:
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push_error("NDI Output node not found")
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return
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# Set the NDI source name
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ndi_output.name = ndi_source_name
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# Configure audio if enabled
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if enable_audio:
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ndi_output.audio_bus = StringName(audio_bus_name)
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print("NDI Output configured - Name: ", ndi_source_name, " Audio: ", enable_audio)
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## Start NDI streaming
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func start_streaming() -> void:
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if not ndi_output:
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initialize_ndi_output()
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if ndi_output and not is_streaming:
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is_streaming = true
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print("NDI streaming started - Source: ", ndi_source_name)
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## Stop NDI streaming
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func stop_streaming() -> void:
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if ndi_output and is_streaming:
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is_streaming = false
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print("NDI streaming stopped")
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## Toggle NDI streaming on/off
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func toggle_streaming() -> bool:
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if is_streaming:
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stop_streaming()
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return false
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else:
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start_streaming()
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return true
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## Update the NDI source name
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func set_source_name(new_name: String) -> void:
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ndi_source_name = new_name
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if ndi_output:
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ndi_output.name = ndi_source_name
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print("NDI source name changed to: ", ndi_source_name)
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## Enable or disable audio streaming
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func set_audio_enabled(enabled: bool) -> void:
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enable_audio = enabled
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if ndi_output:
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if enable_audio:
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ndi_output.audio_bus = StringName(audio_bus_name)
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else:
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ndi_output.audio_bus = StringName("")
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print("NDI audio ", "enabled" if enabled else "disabled")
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## Change the audio bus for NDI output
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func set_audio_bus(bus_name: String) -> void:
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audio_bus_name = bus_name
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if ndi_output and enable_audio:
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ndi_output.audio_bus = StringName(audio_bus_name)
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print("NDI audio bus changed to: ", audio_bus_name)
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## Get current streaming status
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func get_streaming_status() -> bool:
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return is_streaming
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## Get current NDI source name
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func get_source_name() -> String:
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return ndi_source_name
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## Clean up when node is removed
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func _exit_tree() -> void:
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if ndi_output and is_streaming:
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stop_streaming()
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