mirror of
https://github.com/litruv/PNGTuber-Plus.git
synced 2026-07-24 02:26:02 +10:00
Re-Enabled streamdeck plugin
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@@ -1,12 +1,19 @@
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@tool
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extends EditorPlugin
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## StreamDeck Editor Plugin
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##
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## This plugin integrates Elgato StreamDeck hardware with the PNGTuber application.
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## It registers the ElgatoStreamDeck singleton for WebSocket communication with StreamDeck software.
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const AUTOLOAD_NAME = "ElgatoStreamDeck"
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## Called when the plugin enters the editor tree
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## Registers the StreamDeck singleton autoload
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func _enter_tree():
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add_autoload_singleton(AUTOLOAD_NAME, "res://addons/godot-streamdeck-addon/singleton.gd")
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pass
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## Called when the plugin exits the editor tree
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## Removes the StreamDeck singleton autoload
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func _exit_tree():
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remove_autoload_singleton(AUTOLOAD_NAME)
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pass
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@@ -1,17 +1,27 @@
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extends Node
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## StreamDeck Integration Singleton
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##
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## This singleton manages WebSocket communication with Elgato StreamDeck software.
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## It handles button press events and translates them into application actions like
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## costume changes, signal emissions, and scene management.
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## Button actions supported by the StreamDeck plugin
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const ButtonAction = {
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EMIT_SIGNAL = "games.boyne.godot.emitsignal",
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SWITCH_SCENE = "games.boyne.godot.switchscene",
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RELOAD_SCENE = "games.boyne.godot.reloadscene",
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}
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## Button events from StreamDeck hardware
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const ButtonEvent = {
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KEY_UP = "keyUp",
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KEY_DOWN = "keyDown"
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}
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## Emitted when a StreamDeck button is released
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signal on_key_up
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## Emitted when a StreamDeck button is pressed
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signal on_key_down
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const PLUGIN_NAME = "games.boyne.godot.sdPlugin"
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@@ -19,19 +29,36 @@ const WEBSOCKET_URL = "127.0.0.1:%s/ws"
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var _socket := WebSocketPeer.new()
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var _config := ConfigFile.new()
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var _is_connected := false
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## Initialize StreamDeck connection if enabled in settings
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func _ready() -> void:
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_check_and_connect()
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## Check settings and connect/disconnect as needed
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func _check_and_connect() -> void:
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var should_connect = Saving.settings.get("useStreamDeck", false)
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if Saving.settings.has("useStreamDeck"):
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if !Saving.settings["useStreamDeck"]:
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return
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else:
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return
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_load_config(_get_config_path())
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_socket.connect_to_url(_get_websocket_url())
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if should_connect and not _is_connected:
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_load_config(_get_config_path())
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_socket.connect_to_url(_get_websocket_url())
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_is_connected = true
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set_process(true)
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elif not should_connect and _is_connected:
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_socket.close()
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_is_connected = false
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set_process(false)
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## Process WebSocket communication each frame
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## Handles incoming button events and routes them to appropriate actions
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func _process(delta) -> void:
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if not _is_connected:
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return
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# Check if setting was changed and we need to disconnect
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if not Saving.settings.get("useStreamDeck", false):
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_check_and_connect()
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return
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_socket.poll()
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var state = _socket.get_ready_state()
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@@ -68,9 +95,13 @@ func _process(delta) -> void:
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WebSocketPeer.STATE_CLOSED:
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set_process(false)
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## Get the WebSocket URL with port from config
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## Returns: String URL for WebSocket connection
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func _get_websocket_url() -> String:
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return WEBSOCKET_URL % _config.get_value("bridge", "port", "8080")
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## Get the platform-specific path to StreamDeck plugin config
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## Returns: String path to plugin.ini file
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func _get_config_path() -> String:
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match OS.get_name():
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"Windows":
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@@ -79,6 +110,14 @@ func _get_config_path() -> String:
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return "%s/com.elgato.StreamDeck/Plugins/%s/plugin.ini" % [OS.get_config_dir(), PLUGIN_NAME]
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return ""
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## Load configuration from StreamDeck plugin directory
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## @param path: String path to the config file
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func _load_config(path: String) -> void:
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var file = FileAccess.open(path, FileAccess.READ)
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_config.parse(file.get_as_text())
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if file:
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_config.parse(file.get_as_text())
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file.close()
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## Force reconnection check - called when settings change
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func refresh_connection() -> void:
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_check_and_connect()
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