mirror of
https://github.com/litruv/PNGTuber-Plus.git
synced 2026-07-24 02:26:02 +10:00
replaced framerate dependant physics with delta time
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@@ -4,7 +4,8 @@ extends Node2D
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@onready var editButton = $Edit/Button
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func _process(delta):
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var uiAnimSpeed = Global.main.physicsTimeMultiplier * 20.0 if Global.main else 120.0
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if Rect2(editButton.get_parent().position-Vector2(24,24),editButton.size).has_point(get_local_mouse_position()):
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editSprite.scale = lerp(editSprite.scale,Vector2(1.2,1.2),0.2)
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editSprite.scale = lerp(editSprite.scale, Vector2(1.2,1.2), delta * uiAnimSpeed)
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else:
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editSprite.scale = lerp(editSprite.scale,Vector2(1.0,1.0),0.2)
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editSprite.scale = lerp(editSprite.scale, Vector2(1.0,1.0), delta * uiAnimSpeed)
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@@ -30,7 +30,8 @@ func _process(delta):
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if buttons[b] == null:
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continue
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if Rect2(buttons[b].get_parent().position-Vector2(24,24),buttons[b].size).has_point(get_local_mouse_position()):
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sprites[s].scale = lerp(sprites[s].scale,Vector2(1.2,1.2),0.2)
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var uiAnimSpeed = Global.main.physicsTimeMultiplier * 20.0 if Global.main else 120.0
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sprites[s].scale = lerp(sprites[s].scale, Vector2(1.2,1.2), delta * uiAnimSpeed)
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if Input.is_action_pressed("mouse_left"):
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sprites[s].scale = Vector2(0.6,0.6)
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match b:
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@@ -50,7 +51,8 @@ func _process(delta):
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Global.mouse.text = "Duplicate sprite"
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else:
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sprites[s].scale = lerp(sprites[s].scale,Vector2(1.0,1.0),0.2)
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var uiAnimSpeed = Global.main.physicsTimeMultiplier * 20.0 if Global.main else 120.0
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sprites[s].scale = lerp(sprites[s].scale, Vector2(1.0,1.0), delta * uiAnimSpeed)
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s += 1
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var newColor = Color.DARK_SLATE_GRAY if Global.heldSprite == null else Color.WHITE
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@@ -36,6 +36,10 @@ var yVel = 0
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var bounceSlider = 250
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var bounceGravity = 1000
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# Physics timing multiplier - adjust this to fine-tune physics speed
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# 1.0 = very slow, 10.0 = reasonable, 60.0 = old frame-based speed
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var physicsTimeMultiplier = 6.0
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#Costumes
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var costume = 1
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var bounceOnCostumeChange = false
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@@ -147,12 +151,12 @@ func _ready():
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func _process(delta):
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var hold = origin.get_parent().position.y
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origin.get_parent().position.y += yVel * 0.0166
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origin.get_parent().position.y += yVel * delta * physicsTimeMultiplier
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if origin.get_parent().position.y > 0:
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origin.get_parent().position.y = 0
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bounceChange = hold - origin.get_parent().position.y
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yVel += bounceGravity*0.0166
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yVel += bounceGravity * delta * physicsTimeMultiplier
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# Handle view mode panning lerp back to center
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if !editMode:
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@@ -168,7 +172,7 @@ func _process(delta):
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OS.shell_open(ProjectSettings.globalize_path("user://"))
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moveSpriteMenu(delta)
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zoomScene()
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zoomScene(delta)
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fileSystemOpen = isFileSystemOpen()
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@@ -269,7 +273,7 @@ func onWindowSizeChange():
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updateCameraPosition()
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spriteList.position.x = s.x - 233
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func zoomScene():
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func zoomScene(delta):
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#Handles Zooming
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if Input.is_action_pressed("control"):
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if Input.is_action_just_pressed("scrollUp"):
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@@ -283,7 +287,7 @@ func zoomScene():
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scaleOverall -= 10
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changeZoom()
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$ControlPanel/ZoomLabel.modulate.a = lerp($ControlPanel/ZoomLabel.modulate.a,0.0,0.02)
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$ControlPanel/ZoomLabel.modulate.a = lerp($ControlPanel/ZoomLabel.modulate.a, 0.0, delta * (physicsTimeMultiplier * 1.2))
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func changeZoom():
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var newZoom = Vector2(1.0,1.0) / camera.zoom
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@@ -700,9 +704,9 @@ func moveSpriteMenu(delta):
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if $EditControls/MoveMenuUp.overlaps_area(Global.mouse.area):
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Global.spriteEdit.position.y += (delta*432.0)
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Global.spriteEdit.position.y += (delta * 432.0 * physicsTimeMultiplier)
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elif $EditControls/MoveMenuDown.overlaps_area(Global.mouse.area):
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Global.spriteEdit.position.y -= (delta*432.0)
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Global.spriteEdit.position.y -= (delta * 432.0 * physicsTimeMultiplier)
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if Global.spriteEdit.position.y > 66:
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Global.spriteEdit.position.y = 66
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@@ -14358,7 +14358,7 @@ text = "Zoom : 100%"
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horizontal_alignment = 2
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[node name="VersionLabels" type="Node2D" parent="ControlPanel"]
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position = Vector2(-205, 59)
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position = Vector2(-284, 59)
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[node name="Label" type="Label" parent="ControlPanel/VersionLabels"]
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offset_left = -713.0
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@@ -14378,14 +14378,21 @@ label_settings = SubResource("LabelSettings_qg0do")
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[node name="versionNo" type="Label" parent="ControlPanel/VersionLabels/Label2"]
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layout_mode = 0
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offset_left = 144.0
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offset_top = 17.0
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offset_right = 282.0
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offset_bottom = 60.0
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text = "v1.4.5
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Litruv"
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offset_left = 104.0
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offset_top = 11.0
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offset_right = 242.0
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offset_bottom = 54.0
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text = "v1.4.5"
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label_settings = SubResource("LabelSettings_xvf50")
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[node name="Label3" type="Label" parent="ControlPanel/VersionLabels"]
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offset_left = -566.0
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offset_top = -93.0
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offset_right = -428.0
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offset_bottom = -59.0
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text = "Litruv Edition"
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label_settings = SubResource("LabelSettings_qg0do")
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[node name="EditControls" type="Node2D" parent="."]
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z_index = 4090
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script = ExtResource("17_bf1ic")
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@@ -79,12 +79,13 @@ var ignoreBounce = false
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#Animation
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var frames = 1
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var animSpeed = 0
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var animTime = 0.0 # Time accumulator for animations
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var remadePolygon = false
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var clipped = false
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var tick = 0
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var time = 0.0 # Time accumulator for physics calculations
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#Opacity
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var spriteOpacity = 1.0
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@@ -224,7 +225,7 @@ func replaceSprite(pathNew):
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remakePolygon()
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func _process(delta):
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tick += 1
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time += delta
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if Global.heldSprite == self:
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grabArea.visible = true
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@@ -251,13 +252,17 @@ func _process(delta):
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talkBlink()
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animation()
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animation(delta)
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func animation():
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var speed = max(float(animSpeed),Engine.max_fps*6.0)
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func animation(delta):
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if animSpeed > 0 and frames > 1:
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if Global.animationTick % int((speed)/float(animSpeed)) == 0:
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animTime += delta
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# Convert animSpeed to frames per second - no additional scaling needed since this controls frame rate
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var frameRate = animSpeed / 60.0 # Normalize from old frame-based system
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var frameInterval = 1.0 / frameRate
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if animTime >= frameInterval:
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animTime -= frameInterval
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if sprite.frame == frames - 1:
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sprite.frame = 0
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else:
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@@ -348,12 +353,20 @@ func drag(delta):
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if dragSpeed == 0:
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dragger.global_position = wob.global_position
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else:
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dragger.global_position = lerp(dragger.global_position,wob.global_position,1/dragSpeed)
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# Convert dragSpeed to a proper delta-time lerp factor
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# Higher dragSpeed = slower movement, so we invert it
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# Use Global.main.physicsTimeMultiplier for consistent physics timing
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var physicsMultiplier = Global.main.physicsTimeMultiplier if Global.main else 10.0
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var lerpFactor = clamp(delta * (physicsMultiplier * 10.0 / max(dragSpeed, 0.1)), 0.0, 1.0)
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dragger.global_position = lerp(dragger.global_position, wob.global_position, lerpFactor)
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dragOrigin.global_position = dragger.global_position
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func wobble():
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wob.position.x = sin(tick*xFrq)*xAmp
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wob.position.y = sin(tick*yFrq)*yAmp
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# Use Global.main.physicsTimeMultiplier for consistent physics timing
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var physicsMultiplier = Global.main.physicsTimeMultiplier if Global.main else 10.0
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var scaledTime = time * physicsMultiplier
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wob.position.x = sin(scaledTime * xFrq) * xAmp
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wob.position.y = sin(scaledTime * yFrq) * yAmp
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func rotationalDrag(length, delta):
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var yvel = (length * rdragStr)
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@@ -363,16 +376,23 @@ func rotationalDrag(length,delta):
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# Add rotation wobble as percentage of rotational limits range
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var rotationRange = rLimitMax - rLimitMin
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var rotationWobble = sin(tick*rFrq) * (rotationRange * rAmp * 0.01)
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var physicsMultiplier = Global.main.physicsTimeMultiplier if Global.main else 10.0
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var scaledTime = time * physicsMultiplier
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var rotationWobble = sin(scaledTime * rFrq) * (rotationRange * rAmp * 0.01)
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var totalRotation = yvel + rotationWobble
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sprite.rotation = lerp_angle(sprite.rotation,deg_to_rad(totalRotation),0.25)
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# Use delta-based lerp for smooth rotation with slower speed
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var lerpFactor = clamp(delta * (physicsMultiplier * 1.0), 0.0, 1.0) # Reduced from 15.0 to 4.0
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sprite.rotation = lerp_angle(sprite.rotation, deg_to_rad(totalRotation), lerpFactor)
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func stretch(length, delta):
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var yvel = (length * stretchAmount * 0.01)
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var target = Vector2(1.0 - yvel, 1.0 + yvel)
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sprite.scale = lerp(sprite.scale,target,0.5)
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# Use delta-based lerp for smooth stretching
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var physicsMultiplier = Global.main.physicsTimeMultiplier if Global.main else 10.0
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var lerpFactor = clamp(delta * (physicsMultiplier * 30.0), 0.0, 1.0)
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sprite.scale = lerp(sprite.scale, target, lerpFactor)
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func changeCollision(enable):
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grabArea.monitorable = enable
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