mirror of
https://github.com/litruv/PNGTuber-Plus.git
synced 2026-07-24 02:26:02 +10:00
added panning to edit mode
This commit is contained in:
2
.vscode/tasks.json
vendored
2
.vscode/tasks.json
vendored
@@ -4,7 +4,7 @@
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{
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"label": "Build PNGTuber-Plus",
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"type": "shell",
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"command": "cd c:\\DEV\\Sync\\PNGTuber-Plus && .\\build-windows.bat",
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"command": "cd c:\\DEV\\Sync\\PNGTuber-Plus; .\\build-windows.bat",
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"group": "build"
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}
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]
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@@ -106,7 +106,7 @@ func _process(delta):
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heldSprite.z += 1
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heldSprite.setZIndex()
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pushUpdate("Moved sprite layer.")
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if main.editMode:
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if main and main.editMode:
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if Input.is_action_just_pressed("reparent"):
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reparentMode = !reparentMode
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Global.chain.enable(reparentMode)
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@@ -115,7 +115,7 @@ func _process(delta):
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reparentMode = false
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Global.chain.enable(reparentMode)
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if main.editMode:
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if main and main.editMode:
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if reparentMode:
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RenderingServer.set_default_clear_color(Color.POWDER_BLUE)
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else:
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@@ -126,7 +126,7 @@ func _process(delta):
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scrollSprites()
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if !main.fileSystemOpen:
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if !main or main.fileSystemOpen:
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if Input.is_action_just_pressed("refresh"):
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refresh()
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@@ -222,7 +222,7 @@ func scrollSprites():
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if Input.is_action_pressed("control"):
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return
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if !main.editMode:
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if !main or !main.editMode:
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return
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if main.fileSystemOpen:
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@@ -43,6 +43,12 @@ var bounceOnCostumeChange = false
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#Zooming
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var scaleOverall = 100
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#Camera Panning
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var isPanning = false
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var initialPanPosition = Vector2.ZERO
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var initialCameraOffset = Vector2.ZERO
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var cameraOffset = Vector2.ZERO
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var bounceChange = 0.0
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#IMPORTANT
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@@ -130,7 +136,7 @@ func _ready():
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var s = get_viewport().get_visible_rect().size
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origin.position = s*0.5
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camera.position = origin.position
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updateCameraPosition()
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func _process(delta):
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var hold = origin.get_parent().position.y
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@@ -152,6 +158,43 @@ func _process(delta):
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followShadow()
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## Handle input events, especially for camera panning
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func _input(event):
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# Handle middle mouse button for camera panning/reset
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if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_MIDDLE:
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if editMode:
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if event.pressed:
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# Start panning in edit mode
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isPanning = true
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initialPanPosition = event.global_position
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initialCameraOffset = cameraOffset
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else:
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# Stop panning
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isPanning = false
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else:
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if event.pressed:
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# Reset camera in view mode
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resetCameraPosition()
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# Handle mouse movement during panning
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elif editMode and event is InputEventMouseMotion and isPanning:
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var totalDelta = event.global_position - initialPanPosition
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# Calculate new camera offset from initial position plus total movement
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cameraOffset = initialCameraOffset - totalDelta
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# Update camera position immediately
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var s = get_viewport().get_visible_rect().size
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camera.position = origin.position + cameraOffset
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# Update UI positions
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controlPanel.position = camera.position + (s/(camera.zoom*2.0))
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tutorial.position = controlPanel.position
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editControls.position = camera.position - (s/(camera.zoom*2.0))
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viewerArrows.position = editControls.position
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pushUpdates.position.y = controlPanel.position.y
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pushUpdates.position.x = editControls.position.x
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func followShadow():
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# Shadow disabled for selected sprites
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shadow.visible = false
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@@ -189,14 +232,8 @@ func onWindowSizeChange():
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lines.position = s*0.5
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lines.drawLine()
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camera.position = origin.position
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controlPanel.position = camera.position + (s/(camera.zoom*2.0))
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tutorial.position = controlPanel.position
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editControls.position = camera.position - (s/(camera.zoom*2.0))
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viewerArrows.position = editControls.position
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updateCameraPosition()
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spriteList.position.x = s.x - 233
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pushUpdates.position.y = controlPanel.position.y
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pushUpdates.position.x = editControls.position.x
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func zoomScene():
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#Handles Zooming
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@@ -228,7 +265,29 @@ func changeZoom():
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$ControlPanel/ZoomLabel.text = "Zoom : " + str(scaleOverall) + "%"
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Global.pushUpdate("Set zoom to " + str(scaleOverall) + "%")
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onWindowSizeChange()
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## Update camera position with current offset
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func updateCameraPosition():
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var s = get_viewport().get_visible_rect().size
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# Only update if not currently panning to avoid conflicts
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if !isPanning:
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camera.position = origin.position + cameraOffset
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# Update UI element positions relative to new camera position
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controlPanel.position = camera.position + (s/(camera.zoom*2.0))
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tutorial.position = controlPanel.position
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editControls.position = camera.position - (s/(camera.zoom*2.0))
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viewerArrows.position = editControls.position
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pushUpdates.position.y = controlPanel.position.y
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pushUpdates.position.x = editControls.position.x
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## Reset camera position to center
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func resetCameraPosition():
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cameraOffset = Vector2.ZERO
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isPanning = false
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updateCameraPosition()
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Global.pushUpdate("Camera reset to center.")
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#When the user speaks!
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func onSpeak():
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@@ -243,6 +302,10 @@ func swapMode():
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editMode = !editMode
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Global.pushUpdate("Toggled editing mode.")
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# Reset camera when entering view mode
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if !editMode:
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resetCameraPosition()
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get_viewport().transparent_bg = !editMode
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if Global.backgroundColor.a != 0.0:
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get_viewport().transparent_bg = false
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@@ -136,6 +136,11 @@ control={
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194326,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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mouse_middle={
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"deadzone": 0.5,
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":3,"canceled":false,"pressed":false,"double_click":false,"script":null)
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]
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}
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saveImages={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":76,"key_label":0,"unicode":108,"location":0,"echo":false,"script":null)
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@@ -9,7 +9,7 @@ func _ready():
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Global.mouse = self
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func _process(delta):
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if Global.main.editMode:
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if Global.main and Global.main.editMode:
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if text != "":
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label.text = text
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visible = true
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@@ -269,7 +269,7 @@ func setZIndex():
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sprite.z_index = z
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func talkBlink():
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var faded = 0.2 * int(Global.main.editMode)
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var faded = 0.2 * int(Global.main and Global.main.editMode)
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var value = (showOnTalk + (showOnBlink*3)) + (int(Global.speaking)*10) + (int(Global.blink)*20)
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var yes = [0,10,20,30,1,21,12,32,3,13,4,15,26,36,27,38].has(int(value))
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var baseAlpha = max(int(yes), faded)
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