Add DeepImpact documentation and update references in app configuration

This commit is contained in:
2025-01-30 10:08:17 +11:00
parent 7356927fdd
commit 85ecdbc66e
5 changed files with 24 additions and 23 deletions

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@@ -1 +1,3 @@
{}
{
"alwaysUpdateLinks": true
}

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@@ -13,12 +13,12 @@
"state": {
"type": "markdown",
"state": {
"file": "index.md",
"file": "DeepImpact.md",
"mode": "source",
"source": false
},
"icon": "lucide-file",
"title": "index"
"title": "DeepImpact"
}
}
]
@@ -93,7 +93,7 @@
"state": {
"type": "backlink",
"state": {
"file": "index.md",
"file": "DeepImpact.md",
"collapseAll": false,
"extraContext": false,
"sortOrder": "alphabetical",
@@ -103,7 +103,7 @@
"unlinkedCollapsed": true
},
"icon": "links-coming-in",
"title": "Backlinks for index"
"title": "Backlinks for DeepImpact"
}
},
{
@@ -112,12 +112,12 @@
"state": {
"type": "outgoing-link",
"state": {
"file": "index.md",
"file": "DeepImpact.md",
"linksCollapsed": false,
"unlinkedCollapsed": true
},
"icon": "links-going-out",
"title": "Outgoing links from index"
"title": "Outgoing links from DeepImpact"
}
},
{
@@ -139,10 +139,10 @@
"state": {
"type": "outline",
"state": {
"file": "index.md"
"file": "DeepImpact.md"
},
"icon": "lucide-list",
"title": "Outline of index"
"title": "Outline of DeepImpact"
}
}
]
@@ -164,8 +164,8 @@
},
"active": "1eda716d35acafe8",
"lastOpenFiles": [
"Blueprint Penetration Trace.md",
"Blueprint Depth Trace.md",
"index.md"
"index.md",
"DeepImpact.md",
"Blueprint Penetration Trace.md"
]
}

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@@ -1,7 +1,6 @@
---
title: Blueprint Depth Trace
description: A Blueprint Function Library for depth-based line traces in Unreal Engine, providing realistic penetration and bullet holes
image: TraceExample.png
title: DeepImpact
description: A Blueprint Function Library for depth-based line traces in Unreal Engine, providing realistic penetration and bullet hole positioning
---
This is a `Blueprint Function Library` with a few functions that are callable in `AActors` to do depth trace results, for use in things like projectiles and tools.
@@ -32,10 +31,10 @@ Depth Trace by Profile
| -------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **Start** | Start of the Trace |
| **End** | End of the Trace |
| **Trace Complex** | If the trace will use [Complex Collision](https://dev.epicgames.com/documentation/en-us/unreal-engine/simple-versus-complex-collision-in-unreal-engine) |
| **Actors To Ignore** | Array of Actors, to ignore while tracing |
| **Trace Complex** | If the trace will use [`Complex Collision`](https://dev.epicgames.com/documentation/en-us/unreal-engine/simple-versus-complex-collision-in-unreal-engine) |
| **Actors To Ignore** | Array of `AActor`s, to ignore while tracing |
| **Draw Debug Type** | Draw Debug Arrows over Time, or Persistently |
| **Ignore Self** | If the traces should ignore the Current actor (Self) |
| **Ignore Self** | If the traces should ignore the Current actor (`Self`) |
| **Trace Color** | The color of the trace, when it's not going through anything. |
| **Trace Hit Color** | The color of the trace, when it's going through something. |
| **Draw Time** | Amount of time to draw debug lines (if not persistent) |
@@ -63,7 +62,7 @@ For more detailed instructions on adding a custom object type to your project, y
## Physical materials (optional)
Default [Physical Material](https://dev.epicgames.com/documentation/en-us/unreal-engine/physical-materials-user-guide-for-unreal-engine) properties are at **1 g/cm**, but adding more physical properties into your game can add extra depth.
Default [`Physical Material`](https://dev.epicgames.com/documentation/en-us/unreal-engine/physical-materials-user-guide-for-unreal-engine) properties are at **1 g/cm³**, but adding more physical properties into your game can add extra depth.
### Example Material Densities
| Material | Density (g/cm³) |

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@@ -4,7 +4,7 @@ Here you'll find documentation for various tools and projects I've created. Sele
## Available Documentation
- **[[Blueprint Depth Trace]]** - A Blueprint Function Library for depth-based line traces in Unreal Engine
- **[[DeepImpact]]** - A Blueprint Function Library for depth-based line traces in Unreal Engine
- More documentation coming soon...
## Getting Help

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@@ -10,9 +10,9 @@
"type": "folder",
"items": [
{
"title": "Blueprint Depth Trace",
"path": "docs/Blueprint Depth Trace.md",
"slug": "blueprint-depth-trace"
"title": "DeepImpact",
"path": "docs/DeepImpact.md",
"slug": "deep-impact"
}
]
}