mirror of
https://github.com/litruv/Docs-Viewer.git
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Add DeepImpact documentation and update references in app configuration
This commit is contained in:
4
docs/.obsidian/app.json
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4
docs/.obsidian/app.json
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@@ -1 +1,3 @@
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{}
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{
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"alwaysUpdateLinks": true
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}
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22
docs/.obsidian/workspace.json
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docs/.obsidian/workspace.json
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@@ -13,12 +13,12 @@
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"state": {
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"state": {
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"type": "markdown",
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"type": "markdown",
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"state": {
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"state": {
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"file": "index.md",
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"file": "DeepImpact.md",
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"mode": "source",
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"mode": "source",
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"source": false
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"source": false
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},
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},
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"icon": "lucide-file",
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"icon": "lucide-file",
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"title": "index"
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"title": "DeepImpact"
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}
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}
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}
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}
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]
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]
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@@ -93,7 +93,7 @@
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"state": {
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"state": {
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"type": "backlink",
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"type": "backlink",
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"state": {
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"state": {
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"file": "index.md",
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"file": "DeepImpact.md",
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"collapseAll": false,
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"collapseAll": false,
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"extraContext": false,
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"extraContext": false,
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"sortOrder": "alphabetical",
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"sortOrder": "alphabetical",
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@@ -103,7 +103,7 @@
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"unlinkedCollapsed": true
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"unlinkedCollapsed": true
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},
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},
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"icon": "links-coming-in",
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"icon": "links-coming-in",
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"title": "Backlinks for index"
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"title": "Backlinks for DeepImpact"
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}
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}
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},
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},
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{
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{
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@@ -112,12 +112,12 @@
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"state": {
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"state": {
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"type": "outgoing-link",
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"type": "outgoing-link",
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"state": {
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"state": {
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"file": "index.md",
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"file": "DeepImpact.md",
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"linksCollapsed": false,
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"linksCollapsed": false,
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"unlinkedCollapsed": true
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"unlinkedCollapsed": true
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},
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},
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"icon": "links-going-out",
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"icon": "links-going-out",
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"title": "Outgoing links from index"
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"title": "Outgoing links from DeepImpact"
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}
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}
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},
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},
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{
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{
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@@ -139,10 +139,10 @@
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"state": {
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"state": {
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"type": "outline",
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"type": "outline",
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"state": {
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"state": {
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"file": "index.md"
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"file": "DeepImpact.md"
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},
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},
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"icon": "lucide-list",
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"icon": "lucide-list",
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"title": "Outline of index"
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"title": "Outline of DeepImpact"
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}
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}
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}
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}
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]
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]
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@@ -164,8 +164,8 @@
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},
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},
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"active": "1eda716d35acafe8",
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"active": "1eda716d35acafe8",
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"lastOpenFiles": [
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"lastOpenFiles": [
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"Blueprint Penetration Trace.md",
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"index.md",
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"Blueprint Depth Trace.md",
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"DeepImpact.md",
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"index.md"
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"Blueprint Penetration Trace.md"
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]
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]
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}
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}
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@@ -1,7 +1,6 @@
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---
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---
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title: Blueprint Depth Trace
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title: DeepImpact
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description: A Blueprint Function Library for depth-based line traces in Unreal Engine, providing realistic penetration and bullet holes
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description: A Blueprint Function Library for depth-based line traces in Unreal Engine, providing realistic penetration and bullet hole positioning
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image: TraceExample.png
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---
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---
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This is a `Blueprint Function Library` with a few functions that are callable in `AActors` to do depth trace results, for use in things like projectiles and tools.
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This is a `Blueprint Function Library` with a few functions that are callable in `AActors` to do depth trace results, for use in things like projectiles and tools.
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@@ -32,10 +31,10 @@ Depth Trace by Profile
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| -------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------- |
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| -------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------- |
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| **Start** | Start of the Trace |
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| **Start** | Start of the Trace |
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| **End** | End of the Trace |
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| **End** | End of the Trace |
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| **Trace Complex** | If the trace will use [Complex Collision](https://dev.epicgames.com/documentation/en-us/unreal-engine/simple-versus-complex-collision-in-unreal-engine) |
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| **Trace Complex** | If the trace will use [`Complex Collision`](https://dev.epicgames.com/documentation/en-us/unreal-engine/simple-versus-complex-collision-in-unreal-engine) |
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| **Actors To Ignore** | Array of Actors, to ignore while tracing |
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| **Actors To Ignore** | Array of `AActor`s, to ignore while tracing |
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| **Draw Debug Type** | Draw Debug Arrows over Time, or Persistently |
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| **Draw Debug Type** | Draw Debug Arrows over Time, or Persistently |
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| **Ignore Self** | If the traces should ignore the Current actor (Self) |
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| **Ignore Self** | If the traces should ignore the Current actor (`Self`) |
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| **Trace Color** | The color of the trace, when it's not going through anything. |
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| **Trace Color** | The color of the trace, when it's not going through anything. |
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| **Trace Hit Color** | The color of the trace, when it's going through something. |
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| **Trace Hit Color** | The color of the trace, when it's going through something. |
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| **Draw Time** | Amount of time to draw debug lines (if not persistent) |
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| **Draw Time** | Amount of time to draw debug lines (if not persistent) |
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@@ -63,7 +62,7 @@ For more detailed instructions on adding a custom object type to your project, y
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## Physical materials (optional)
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## Physical materials (optional)
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Default [Physical Material](https://dev.epicgames.com/documentation/en-us/unreal-engine/physical-materials-user-guide-for-unreal-engine) properties are at **1 g/cm**, but adding more physical properties into your game can add extra depth.
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Default [`Physical Material`](https://dev.epicgames.com/documentation/en-us/unreal-engine/physical-materials-user-guide-for-unreal-engine) properties are at **1 g/cm³**, but adding more physical properties into your game can add extra depth.
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### Example Material Densities
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### Example Material Densities
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| Material | Density (g/cm³) |
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| Material | Density (g/cm³) |
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@@ -4,7 +4,7 @@ Here you'll find documentation for various tools and projects I've created. Sele
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## Available Documentation
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## Available Documentation
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- **[[Blueprint Depth Trace]]** - A Blueprint Function Library for depth-based line traces in Unreal Engine
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- **[[DeepImpact]]** - A Blueprint Function Library for depth-based line traces in Unreal Engine
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- More documentation coming soon...
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- More documentation coming soon...
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## Getting Help
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## Getting Help
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@@ -10,9 +10,9 @@
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"type": "folder",
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"type": "folder",
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"items": [
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"items": [
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{
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{
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"title": "Blueprint Depth Trace",
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"title": "DeepImpact",
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"path": "docs/Blueprint Depth Trace.md",
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"path": "docs/DeepImpact.md",
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"slug": "blueprint-depth-trace"
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"slug": "deep-impact"
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}
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}
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]
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]
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}
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}
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