Made unreal work and make the fake drive update with the json so you can edit the fake config and it writes to the real drive.
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57
DevDriveConfig.cs
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57
DevDriveConfig.cs
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using System.Text.Json.Serialization;
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namespace DevDrive;
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/// <summary>
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/// Represents the index.json configuration file structure.
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/// </summary>
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public class DevDriveConfig
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{
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/// <summary>
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/// Display name for the drive.
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/// </summary>
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[JsonPropertyName("driveName")]
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public string DriveName { get; set; } = "Dev Drive";
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/// <summary>
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/// Icon path in format "path,index" (e.g. "%SystemRoot%\System32\shell32.dll,8").
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/// </summary>
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[JsonPropertyName("driveIcon")]
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public string DriveIcon { get; set; } = "";
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/// <summary>
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/// Total drive capacity in MB (for display purposes).
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/// </summary>
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[JsonPropertyName("driveTotalMB")]
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public double DriveTotalMB { get; set; } = 1.44;
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/// <summary>
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/// Free space in MB (for display purposes).
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/// </summary>
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[JsonPropertyName("driveFreeMB")]
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public double DriveFreeMB { get; set; } = 0.72;
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/// <summary>
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/// List of symlink entries to create in the drive root.
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/// </summary>
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[JsonPropertyName("paths")]
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public List<SymlinkEntry> Paths { get; set; } = [];
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}
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/// <summary>
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/// Represents a single symlink entry.
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/// </summary>
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public class SymlinkEntry
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{
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/// <summary>
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/// Name of the symlink (folder/file name in the drive).
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/// </summary>
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[JsonPropertyName("name")]
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public string Name { get; set; } = string.Empty;
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/// <summary>
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/// Target path the symlink points to.
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/// </summary>
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[JsonPropertyName("path")]
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public string Path { get; set; } = string.Empty;
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}
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